ORO
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Intro1
Stance Crouching Jump u Jump uf Jump ub
shorter Walk f Walk b Dash f Dash b
Taunt
Chip K.O. Timeout
Shocked Standing Crouching Slam Twist
Block high Block Block low Parry Parry low
Wake up Quickroll
Entrance
Movement1
Movement2
Win / Taunt
Lose
Getting Hit
Defense
Getting Up
LP MP HP LK MK HK
LP MP HP LK MK HK
LP MP HP LK MK HK
LP MP HP LK MK HK
LP MP HP LK MK HK
charge b,f + P charge d,u + P in air, qcf+K->K,K,..
hcb + P qcf + K f+MP jump, ub~uf MP + MK
miss f+LPLK b+LPLK in air, any dir. d+HP (close)
qcf, qcf + P, P qcf, qcf + P, P[a] qcf, qcf + PP
qcb, qcb + P qcb, qcb + PP qcf, qcf + K
Standing Far
Standing Close
Crouch
Jump Up
Jump Diagonal
Specials1
Specials2
Throws/Holds
Super Arts
Super Arts EX