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> Multiple WinMUGEN Sound Plugins
DarK-SuN
Posted: Jul 1 2004, 07:04 PM
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Using Herman's idea I started testing several plugins, but the unability to have multiple plugins was bothering me, it became a choice between having MP3s, OGGs, ADXs or whatever else I was trying to load.
So, I tried to load multiple plugins by having several lines loading several sound plugins; the result was VERY satisfying.

Currently these are the plugin options to have in the mugen.cfg:

plugin = plugins/in_mp3.dll, mp3, mp2, mpg
plugin = plugins/in_vorbis.dll, ogg
plugin = plugins/in_adx.dll, adx
plugin = plugins/in_ape.dll, ape
plugin = plugins/in_snes.dll, spc,sp1,sp2,sp3,sp4,sp5,sp6,sp7,sp8,sp9,sp0
plugin = plugins/in_psf.dll, psf, minipsf, psf2, minipsf2, psflib, psf2lib
plugin = plugins/in_qsf.dll, qsf, miniqsf, qsflib
plugin = plugins/in_ym.dll, gym, cym

To use diferent music files in WinMUGEN it works just like with MP3 files, but the extension will obviously change accordingly to OGG or ADX, depending on what you want to load.

If anyone needs any further explanation, post here and I'll reply as soon as I can.

If you find other winamp plugins which work propperly (or better than the ones posted) with WinMUGEN, post here which one it is, what it does and a link on where to obtain them.

Note about the PSF and QSF plugin:
When you download (or do your own) miniqsf, minipsf or minipsf2 files, a qsflib, psflib or psf2lib file is ALWAYS connected to it.
For this reason, both mini* and *lib need to be in the same folder, otherwise the PSF plugin will not pick them up.

Thanks to:
Reika for linking to the Monkey Audio site and telling us about the SNES plugin.
Urbanism for telling us about the PSF and QSF plugin.
CM_TheKilla for telling us about the YM plugin.

Here's a list of links to the plugins currently known to work with WinMUGEN:
MP3 Plugin (check a post of mine below this one, it's attached to it)
Ogg Vorbis Plugin
ADX Plugin (click the attached file, there's no link for this particular ADX plugin)
Monkey's Audio Plugin
SNESAmp Plugin
PSF Plugin
QSF Plugin
YM Plugin


Attached File ( Number of downloads: 212 )
Attached File  IN_adx.zip


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Sion
Posted: Jul 1 2004, 08:42 PM
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Monkey's Audio:
Extension .ape
plugin = plugins/in_APE.dll, ape

Filesize is a bit large, but the plugin itself works pretty good. It allows for way higher quality than mp3. (something around 700-900 kbps, not that anyone would notice the change anyway :P).

Providing you won't compress the file too much it should work fine. Normal compression seems to work good. The package on the site contains a WAV to APE encoder and a winamp plugin (and some other stuff).

Edit: Assertspecial nomusic sometimes resets the music for the first time, then pauses the playback with any future attempts. Has some negative effects after that (music skips a bit sometimes).
Edit2: Other plugins (like OGG) seem to cause that as well. Nevermind then. :P

Monkey's Audio plugin

SNESAmp:
plugin = plugins/in_snes.dll, spc,sp1,sp2,sp3,sp4,sp5,sp6,sp7,sp8,sp9,sp0

Allows you to play music ripped from SNES. :P

SNESAmp

This post has been edited by Reika on Jul 1 2004, 09:12 PM


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spiderboy
  Posted: Jul 2 2004, 12:00 AM
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English:
they forgive my English and badly, I need to know where I obtain this plugin in_mp3.dll of sound indicate me one siti or they order for email claudineydias@ig.com.br to me I am thankful since already. translated of the Portuguese for the English for http://babelfish.altavista.com/

portuguese:
desculpem meu inglês e mal, eu preciso saber onde consigo este plugin in_mp3.dll de som me indiquem um siti ou me mandem por e-mail claudineydias@ig.com.br
agradeço desde já.
traduzido do portugues para o inglês por http://babelfish.altavista.com/


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Rikard
Posted: Jul 2 2004, 12:03 AM
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QUOTE (spiderboy @ Jul 2 2004, 12:00 AM)
English:
they forgive my English and badly, I need to know where I obtain this plugin in_mp3.dll of sound indicate me one siti or they order for email claudineydias@ig.com.br to me I am thankful since already. translated of the Portuguese for the English for http://babelfish.altavista.com/

portuguese:
desculpem meu inglês e mal, eu preciso saber onde consigo este plugin in_mp3.dll de som  me indiquem um siti ou me mandem por e-mail claudineydias@ig.com.br
agradeço desde já.
traduzido do portugues para o inglês por http://babelfish.altavista.com/

No requests.

And,FYI, that's one of Winamp's default plugins.

This post has been edited by Rikard on Jul 2 2004, 12:03 AM


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DarK-SuN
Posted: Jul 2 2004, 12:14 AM
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No, it's not.
The in_mp3.dll I'm using is not winamp's, it's another I had from the winmugen beta prior to any fixing (in other words, the one donators received from Elecbyte).
Winamp's in_mp3.dll doesn't work well with WinMUGEN all the time, so here's the one I'm using, which works much better; click the attached file.

Side note: requests ARE still forbidden, this is NOT an exception; in this case I'm giving in to a request because this is more a "ask for help" because WinMUGEN itself currently is not provided with a decent MP3 plugin DLL.


Attached File ( Number of downloads: 585 )
Attached File  IN_MP3.DLL


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spiderboy
  Posted: Jul 2 2004, 12:33 AM
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very thanks :D man testing mi mugen now ;)


I have one doubts xScreenPackx of the CVS-Pro made for me (spiderboy www.mugenesis.mgbr.net )does not function of error :
Assert failure in spr-lib.c line 50 :blink:

which error and this?



( translated :P )


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DarK-SuN
Posted: Jul 2 2004, 01:21 AM
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It's possible that screenpack has some sprites with 16-bit color or illegal sprite entries (DOSMUGEN allowed them, WinMUGEN and LinuxMUGEN do not).
Can you specify when this error occurs? Exactly when you load WinMUGEN or only after doing something specific?

(Portuguese translation below)
É possível que esse screenpack tenha alguns sprites com cores de 16-bits ou sprites ilegais (o mugen do DOS permitia, mas WinMUGEN e LinuxMUGEN não permitem).
Podes especificar quando acontece esse erro? Assim que activas o WinMUGEN ou só quando fazes algo específico?


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spiderboy
Posted: Jul 2 2004, 02:39 AM
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when beginning mugen already opens the window with the acknowledgment nor initiating mugen in itself

portuguese:
quando inicio o mugen já abre a janela com o aviso nem iniciando o mugen em si ja vi q vo frequentar este forum gostei dele espero poder usar este esquema d pode postar nas 2 linguas ja q nao sou bom no ingles



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DarK-SuN
Posted: Jul 2 2004, 02:52 AM
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I see... what's the name of the screenpack you're using?
This way I can try it out and see if I can figure out something, althought I'm almost sure it's one of the things I mentioned causing the problem.

Things to note: Once this problem is solved I will wipe the messages not related with WinMUGEN's sound plugins to keep the topic tidy.


Portuguese translation:
Tou vendo... qual é o nome do screenpack que estás usando?
Assim posso tentar e ver se consigo descobrir o problema, ainda que de certeza deve ser um dos problemas que falei.
Sim, pode continuar usando o método de postar nas duas línguas. ^_^

Nota: Assim que o problema tiver resolvido, vou limpar estas mensagens que não estão relacionadas com o título original do tópico, para ficar tudo bem organizado.


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spiderboy
Posted: Jul 2 2004, 03:19 AM
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capcom vs snk pro down in www.mugenesis.mgbr.net

screenpack section > spiderboy section ;)

portuguese:
e o SP q eu fiz o do capcom vs snk c vc achar o erro me avisa pra eu corigir r lancalo compativel com o Wmugen ;)


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DarK-SuN
Posted: Jul 2 2004, 04:26 AM
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Ok, let me check it out and I'll see if I find anything making it buggy with WinMUGEN. ^_^

Portuguese translation:
Ok, vou verificar a ver se tem algo que o estrague no WinMUGEN. ^_^

Update:

Ok, I verified, your problem is that you used MCM to compile the SFF files.
MCM ruined the SFF file structure in a way that WinMUGEN and LinuxMUGEN can't work with, even SFFExtract had problems uncompiling the SFFs to allow me to check if they were 8-bit sprites or 16-bit sprites, which in the end didn't even allow me to check.

After uncompiling, I recompiled them with Elecbyte's SPRMaker (the official program to make SFF files) and WinMUGEN no longer gave that problem, although some sprite groups were missing due to SFFExtract not managing to decompile the MCM compiled SFF files propperly.
I suggest you check to see if your PCX files are all at 8-bit color and then recompile their SFF using SPRMaker to ensure they're WinMUGEN compatible.

After you confirm this experiment, these non-WinMUGEN sound plugin topics will be deleted as I said before. ^_^

Portuguese translation:
Ok, verifiquei, o problema é que usaste o MCM para compilar os ficheiros SFF.
O MCM estraga a estrutura dos SFF, impedindo o WinMUGEN e o LinuxMUGEN de os ler, até o SFFExtract teve problemas em descompilar os SFFs de forma a eu poder verificar se havia sprites ilegais com cores de 16-bits, que no final de tudo nem me deixou ver devido a erros.

Depois de descompilar, eu recompilei os SFFs usando o SPRMaker da Elecbyte (programa oficial para fazer SFFs) e o WinMUGEN não deu problemas a carregar, ainda que alguns grupos de sprites estavam faltando devido ao SFFExtract não conseguir descompilar correctamente os SFF compilados pelo MCM.
Eu sugiro que verifiques se todos os ficheiros PCX de trabalho são todos de cores de 8-bits e depois recompilares os SFF usando o SPRMaker para assegurar que são compatíveis com o WinMUGEN.

Assim que confirmes os resultados desta experiência, todos estes tópicos não relacionados com plugins de som serão apagados tal como disse antes. ^_^


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Winane
Posted: Jul 2 2004, 10:14 AM
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The problem with Spiderboy's CvS screenpack is presumably the invalid linked sprite index for the 6th image in system.sff. Using Sffextract with the -f option should allow you to extract all the other sprites, and then (if it's needed) the 6th sprite can be manually added before recompiling with Sprmaker.
None of the sprites in said screenpack are anything other than 8-bit. The other three SFFs are slightly flawed due to compilation with Z-CharCAD and M.C.M., but probably not in any way that would affect Mugen's processing of them.
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Orochi Herman
Posted: Jul 2 2004, 03:21 PM
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I stumbled into something that may put adx into good use.

Neogouki and I were discussing how useful ADX format would be, because they loop, compress to 1/4th the size, and uses low cpu overhead. The only problem is that it's a proprietary format by CDI/Sega, so no encoders were readily available.

That was until i stumbled into a console modification forum that daught exactly what I wanted... to encode adx files with looping!

I have acquired the encoder and I'm going to carry out the test pretty soon.


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DarK-SuN
Posted: Jul 2 2004, 04:30 PM
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Winane: Thanks for the explanation. ^_^

Herman: Excellent! I await your results with great expectation. ^_~


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NDV2L
Posted: Jul 2 2004, 05:12 PM
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Dark Sun: Thanks for posting that dll, it actually fixes the no title screen music problem, for me anyways. As to why mp3 playback handling would be different on the title screen and on the stages is beyond me. But maybe this could be something to check for the other plugins being investigated here as well.

Another thing I notice is that the timing of the music playback seems different from the DOS version.
I have my mp3 synced with the events in my title screen, and the music seems to start just a bit sooner than in DOS.
Not a big deal because I can just add a bit of silence to the beginning of the music, but thought I'd point this out for everyone.
I don't think the music is sped up, but I'll have to check again after resyncing to be sure.
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