Moves List
==========

Hypers
-----------------
Hyper Berserker Claw: D, DF, F + 2P
Wild Fang Maul: F, D, DF + 2P
Hyper Birdie Call/Heavy Armed Birdie: F, DF, D, DB, B + 2K

(all require atleast power level 1)

===========

Specials
-----------------
Ground Only Moves:
----
Berserker Claw: D, DF, F + P (the stronger the punch button the farther he dashes)
Wild Fang: F, DF, D, DB, B + K (the stronger then kick button the farther he lunges)
Birdie Call/Armed Birdie: F, DF, D, DB, B + K (note: instead of shooting randomly birdie aims at the opponent)
Grab And Slam: (close to oppoenent) Hold fwd + y or z

air only moves:
----------------
wall cling: when near the edge of the screen hold forward. The longer your hold down forward
the longer you stick to the wall.. It is possible to stick to the wall indefinitly, but you
are vulnerable when sticking to the wall.

Combo's
-----------------
Launcher: a,a,b
in air: y,x,z
in air: y,x,a,z or c
in air: y,x,b,z or c
in air: y,x,a,b,z or c


x,z
x,y
x,(crouch) y
y,z
x,y,z
(crouch) x, (crouch) y
(crouch) x, c
(crouch) x, y
(crouch) x, (crouch) y, c
(crouch) x, (crouch) y, (crouch) c
(crouch) x, (crouch) c
a,y,c
a,x,c
a,(crouch) y


(these aren't the only combo's, moves can be changed together.)

--------------
Note's:
-----------------
Setting the level of the AI:

Open spider.cns and look for this line "sparkno = 2", the 2 is the level of the AI, Change
that number to the desired AI Level

0 - No AI
1 - Easy
2 - Normal
3 - Hard
4 - Tough
5 - Random Levels(1-2)
6 - Random Levels(1-3)
7 - Random Levels(2-3)
8 - Random Levels(1-4)

Any value above 8 will setthe character at "Tough", for the "Random Levels" the AI will be randomly
chosen between the listed AI Level's at the start of each round....

Example:
If your AI level is set to 6 (Random Levels(1-3)), at the start of each round the AI level
will be set at either Level 1, Level 2 or Level 3.

