Mugen DEV Forum


  Reply to this topicStart new topicStart Poll

> Character Creation Tutorial #1: Sprite ripping
XGargoyle
Posted: Dec 11 2002, 01:03 AM
Report PostQuote Post


Super Saiyajin Ninja
*****

Group: Admin
Posts: 824
Member No.: 6
Joined: 13-September 02



I've made a tutorial about sprite ripping. This is the first part of my tutorial series for learning how to create a character.
This part would teach you about ripping your sprites in the correct way. A good character starts from a good base, and a bad ripping technique can ruin your characters.

[proud mode ON]
Why my tutorial series would be better than the other tutorials found in the net?

Because it tells you:
- How to rip sprites in the correct way, just as the greatest creators did
- Learn how to get perfect axis for your sprites
- Learn how to extract and apply palettes easily, without any problem, and in few minutes.
- Learn how to save time and efforts in character creation.
- Learn how to build your SFF in a secure way. No more corrupted SFF or accidental deletion
- Learn how to create easy and perfect CLSN boxes
- Learn all secrets and tips in character creation
[Proud mode OFF]

Tutorial can be found in my site.


--------------------
user posted image
XGargoyle: Hoarding mugen creations since 1979
http://xgargoyle.mgbr.net
Mini ProfilePMUsers Website
Top
UltraROX
Posted: Dec 11 2002, 08:27 PM
Report PostQuote Post


"Custom Title"
*****

Group: Members
Posts: 662
Member No.: 38
Joined: 14-September 02



Real nice tutorial, it completes Kitsune's Debug Bios usage one.
Easy to read/to understand. Good work, X. 8)
Oh, and leave the proud mode ON wink.gif
Mini ProfilePMUsers WebsiteMSN
Top
Posted: Dec 11 2002, 10:22 PM
Report PostQuote Post





Group:
Posts:
Member No.:
Joined: --



Great tutorial the only thing I didnt catch is how to get a perfect y axis. Definately the best ripping tutorial that I have seen, self explanatory and leaves all questions answered.
Mini ProfilePMEmail Poster
Top
tristian48227
Posted: May 7 2003, 05:44 PM
Report PostQuote Post


Member
**

Group: Members
Posts: 13
Member No.: 3060
Joined: 1-May 03



I also like that it did not have any confusing sentecence and good examples so I know what I how it was supposed to look. Good tutorial X
Mini ProfilePMEmail Poster
Top
Posted: May 7 2003, 06:23 PM
Report PostQuote Post





Group:
Posts:
Member No.:
Joined: --



Very well done tutorial, X. I wish I should use some debug stuff on CPS2 too.
(mmmm anyone knows how the debug dips work on other neogeo games, like metal slug?)
Mini ProfilePMEmail Poster
Top
Posted: May 7 2003, 10:18 PM
Report PostQuote Post





Group:
Posts:
Member No.:
Joined: --



tristian48227: You have replied to a topic that is more than 2 weeks old with nothing useful to add, if you do it again I will banned you out of the forum!
Mini ProfilePMEmail Poster
Top
Loona
Posted: May 7 2003, 11:33 PM
Report PostQuote Post


Sorcerologist
****

Group: Members
Posts: 387
Member No.: 1176
Joined: 26-October 02



[quote author=Renzo Frassinelli C. link=board=4;threadid=627;start=0#msg14072 date=1052331811](mmmm anyone knows how the debug dips work on other neogeo games, like metal slug?)[/quote]

http://www.neo-geo.com/snk/dipcodes/dipcodes.html smile.gif


--------------------
user posted imageSorcerology 101 - Lesson 2 - Experimentation: Trial and Error
Mini ProfilePMUsers Website
Top
Posted: May 8 2003, 03:33 AM
Report PostQuote Post





Group:
Posts:
Member No.:
Joined: --



That rule is waived in this section, since someone could add things to the topic at hand.

At least that's how it was before.
Mini ProfilePMEmail Poster
Top
Posted: May 8 2003, 03:51 AM
Report PostQuote Post





Group:
Posts:
Member No.:
Joined: --



True, but saying good tutorial doesn't warrant bumping a six month old post.
Mini ProfilePMEmail Poster
Top

Topic Options Reply to this topicStart new topicStart Poll

 


- M.U.G.E.N Development Forum - Contact an admin - ELECBYTE - Shin Mugen -