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Logged in as: The Dreamslayer ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
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OneWingedAngel |
Posted: Nov 5 2004, 04:42 PM
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![]() Crazed Lurker ![]() ![]() Group: Members Posts: 54 Member No.: 1649 Joined: 2-December 02 ![]() |
I know it's possible to use Kawaks to rip sprites from games, but is it possible to view the hitboxes/priority of attacks, as well? If not, then what's a good way to gauge the priority of attacks?
Thanks for your time. -------------------- -----DESTROYED-----
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Messatsu |
Posted: Nov 5 2004, 08:53 PM
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banneded ![]() ![]() ![]() ![]() Group: Members Posts: 310 Member No.: 4158 Joined: 10-October 03 ![]() |
You could find anything with Artmoney. Hitboxes will be difficult to find. Priority may not.
-------------------- You might think that Elecbyte is dead, but this investigation has not been solved for years.
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Winane |
Posted: Nov 6 2004, 03:58 AM
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![]() MUGEN Grip ![]() ![]() ![]() ![]() Group: Members Posts: 314 Member No.: 122 Joined: 14-September 02 ![]() |
Depends on the game. Some Neo*Geo games have a built-in collision box viewer, accessible via dipswitches. Dunno if any provide easy access to priorities, though.
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OneWingedAngel |
Posted: Nov 6 2004, 05:21 PM
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![]() Crazed Lurker ![]() ![]() Group: Members Posts: 54 Member No.: 1649 Joined: 2-December 02 ![]() |
I'm playing around with Garou (non prototype) at the moment. Are there any FAQs on what switches to set to use that collision box viewer?
(And also...what is Artmoney?) -------------------- -----DESTROYED-----
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Messatsu |
Posted: Nov 6 2004, 07:00 PM
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banneded ![]() ![]() ![]() ![]() Group: Members Posts: 310 Member No.: 4158 Joined: 10-October 03 ![]() |
Artmoney lets you see and compare the values allocated on the stack for a particular program.
-------------------- You might think that Elecbyte is dead, but this investigation has not been solved for years.
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Sion |
Posted: Nov 6 2004, 08:24 PM
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![]() Member ![]() ![]() Group: Members Posts: 67 Member No.: 4086 Joined: 27-September 03 ![]() |
Non prototype version of Garou doesn't have the collision box viewer anymore.
Get the prototype, in Kawaks go to game/NeoGeo settings/debug dipswitch menu. Also might enable the developer mode while there. DIP 1-8 should be the viewer. This post has been edited by Sion on Nov 6 2004, 08:25 PM -------------------- "I'm a GIRL, damnit! >:("
Whould be nice if someone set that as my custom title though... :P |
Winane |
Posted: Nov 6 2004, 08:26 PM
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![]() MUGEN Grip ![]() ![]() ![]() ![]() Group: Members Posts: 314 Member No.: 122 Joined: 14-September 02 ![]() |
Assuming you're talking about Garou: Mark of the Wolves: I believe the dipswitches don't work in the release version, so you'll need to use the prototype for checking collision boxes and axes. 1-7 appears to just display axes, while 1-8 also displays the clsn boxes. Messing around with the other switches might be a little helpful too; they'll let you see the current anim number, move number, and some other stuff. And fortunately, the release version of MOTW provides a practice mode that lets you view precise damages. Anyway, good to see someone who cares about accurate clsns and priorities working on a MOTW character. :) Edit: Argh, 2 minutes too late! This post has been edited by Winane on Nov 6 2004, 08:27 PM |
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